Serious Sam Codexery

Small UFO

A tin-can saucer in a sky full of them—shoot it down before it joins the next volley.

Small UFO

The Small UFO is a recurring aerial enemy in the Serious Sam franchise, a series of first-person shooters developed by Croteam. It takes the form of a small, metallic flying saucer that hovers and strafes above the battlefield, firing projectiles at the player as part of the broader alien swarm.

Its role is that of a lightweight, low-health swarm unit: it rarely appears alone, instead arriving in loose groups to provide sustained aerial pressure while heavier enemies engage the player at ground level. It is one of the more visually recognizable flying threats across the series.

Role
Aerial swarm unit / light flying enemy
Affiliation
Alien force (the general invading army in the Serious Sam series)
First appears
Early Serious Sam titles (The First Encounter / The Second Encounter era)
Health tier
Low – one or two well-placed shots from most weapons
Attack type
Ranged projectile, fired from above
Typical appearance
In small groups alongside ground-based aliens

Lore & Background

In the lore of the Serious Sam universe, the alien incursion is a broad, multi-species assault on human civilization. The Small UFO is not a flagship or a command vessel; it is a disposable skirmisher, a cheap aerial platform mass-produced by the alien war effort to saturate the skies above a battlefield. Croteam's games present it as one rung on a ladder of threats, sitting below heavier craft and above the basic ground grunts.

Its design language is deliberately simple: a shallow disc, a dim under-glow, and a single emitter. There is no cockpit, no visible crew. It reads as a drone, a bolt of metal fired from a larger fleet, programmed to hover at a fixed altitude and keep its gun trained on the player. When destroyed, it tumbles and disintegrates in a small burst of sparks, adding to the chaotic debris field that is a hallmark of the series' combat.

Across the franchise the Small UFO has remained a staple of the enemy roster, a reliable mid-fight nuisance that forces the player to tilt their aim upward while managing ground threats. Its persistence across multiple titles cements it as part of the series' visual vocabulary of alien warfare.

In Their Own Story

The sky over the courtyard was already crowded. Three of them—no, four—drifted in a ragged diamond, their undersides pulsing a sickly amber. Sam raised his shotgun, felt the familiar weight settle into his shoulders, and fired a tight spread into the lowest one. It spun, shed a chunk of hull, and went down in a shower of orange sparks that hissed against the stone pavement. The remaining three fanned out, circling wider, and the courtyard filled with the thin, reedy *tss-tss-tss* of their bolts stitching the flagstones. He popped one, then the next, each taking a single clean hit. The last one banked hard, tried to break off toward the archway, and he tracked it with a second shotgun blast. It cracked apart over the fountain, and the water erupted in a brief, glittering spray before the silence rushed back in.

Reader's Guide

Visually, the Small UFO is a shallow, metallic disc—think a small flying saucer with a dim glowing underside and a single forward or downward emitter. It is noticeably smaller than any heavy or boss-class craft in the series, and its silhouette is instantly readable even at range: a flat, saucer-shaped glint against the sky.

In combat it serves as a light aerial harasser. It hovers at a medium-to-high altitude, strafes in loose arcs, and fires short bursts of projectiles at the player. It has very low health; a single well-aimed shot from a shotgun, SMG, or rifle will typically destroy it. Because it arrives in groups of three to six or more, the real challenge is tracking multiple targets while also dealing with ground enemies.

The Small UFO appears from the earliest Serious Sam titles and carries forward through subsequent entries as a standard roster enemy. It is not a boss and does not have a unique fight choreography. Its counter is straightforward: any weapon with reasonable accuracy and fire rate will down it in one or two hits. Shotguns and SMGs are particularly effective because the tight spread compensates for its lateral movement.

Across the series the enemy has received visual updates to match each game's art direction, but its core behavior—hover, strafe, fire in bursts, die in one or two shots—has remained consistent. It is a swarm filler, not a standalone threat, and is best dealt with quickly so it does not compound the pressure of a larger wave.

Did You Know?

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