Speedboat
A little boat, a big gun, and a lake full of things trying to kill you.
The Speedboat is a drivable watercraft vehicle in the Serious Sam franchise, first encountered in the original Serious Sam: The First Encounter and carried forward into subsequent entries. It is a small, open-hulled motorboat fitted with a single mounted machine gun, serving as Sam's primary means of crossing large bodies of water and engaging enemies on or near the waterline.
Unlike the handheld weapons Sam carries on land, the Speedboat is a vehicle: the player takes the driver's seat, steers with the standard movement keys, and fires the mounted gun with the primary fire button. It is not a pickup weapon in the traditional sense but a scripted or level-placed vehicle that appears in water-based segments of the campaign.
- Type
- Vehicle / Watercraft
- Mounted weapon
- Machine gun
- First appears
- Serious Sam: The First Encounter
- Availability
- Water-based levels across the series
- Controls
- Drive (WASD / arrows) + primary fire for the mounted gun
- Ammo
- Machine gun rounds (shared with the player's MG pool in some entries)
Lore & Background
In the lore of the Serious Sam universe, the Speedboat is a standard-issue military watercraft, the kind you'd find docked at any forward operating base on a river or lake. It is not a custom weapon or a one-off gadget; it is simply the practical solution to the problem of Sam needing to cross open water while still being able to shoot the hundreds of enemies that inevitably converge on his position. The mounted machine gun is a standard naval-pattern MG, chosen for its reliability and rate of fire rather than raw stopping power.
Across the series, the Speedboat appears in levels where the terrain is dominated by lakes, rivers, or coastal water. Sam hops in, the engine roars to life, and the player is thrust into a mobile gun-platform role. The vehicle is deliberately simple: no armour upgrades, no secondary systems, no inventory. It is a boat with a gun, and that is exactly what the situation calls for. The design philosophy mirrors the rest of the franchise—throw the player into a situation, give them a tool that is good enough, and let the sheer volume of enemies provide the challenge.
The Speedboat has never been a central set-piece in the way the Rocket Launcher or the Shotgun is. It is a transitional vehicle, a means to cross from one land-based firefight to the next. Yet in the levels where it appears, it becomes the star of the show, and players often remember the water sequences as some of the most chaotic, spray-and-pray moments in a Serious Sam campaign.
In Their Own Story
The engine coughs, catches, and settles into a low growl. Sam grips the tiller, the water churning white behind the hull as the Speedboat surges off the dock. Ahead, the lake stretches grey and endless, and already the first shapes are breaking the surface—soldiers wading in, a truck half-submerged on the far shore, something large and wrong circling below. The MG kicks as he squeezes the trigger, tracers stitching across the water, and the boat slides sideways in the spray. He corrects, accelerates, and the lake becomes a corridor of lead and splashing. There is no cover out here. There is only the gun, the water, and the unbroken stream of enemies closing in from every shore.
Reader's Guide
Silhouette and feel: The Speedboat is a low, open-hulled motorboat with a single turret-mounted machine gun at the bow. The firing feel is a rapid, slightly loose MG spray—less precise than a handheld rifle, more like standing in a boat and letting the gun walk. Recoil pushes the boat's heading slightly, so sustained fire requires small steering corrections.
Damage profile: The mounted MG deals moderate per-round damage at a high rate of fire, making it effective against swarms but underwhelming against heavily armoured targets. It is a volume-of-fire weapon, not a precision tool. You are not expected to one-shot anything; you are expected to keep the stream of lead going.
Ammo: In most entries the Speedboat draws from the same machine-gun ammo pool as the player's handheld MG, so managing your reserve before hopping in is wise. In some versions the vehicle has its own small internal magazine that reloads after a pause.
First appearance: The Speedboat is available in water-based levels starting from Serious Sam: The First Encounter. It is a level-placed vehicle rather than a random drop.
Fan verdict: A crowd-pleaser in the right context. Players who enjoy chaotic, spray-and-pray moments rate the Speedboat sequences highly. It is not a niche pick so much as a change of pace—short, loud, and very fun when the enemy count is high enough.
Version notes: The Speedboat's handling and gun spread have seen minor tuning between the original, the HD remaster, and Serious Sam 2, but the core design—open boat, one MG, no upgrades—has remained consistent.
Did You Know?
- The Speedboat is a vehicle, not a handheld weapon, meaning you cannot swap to your shotgun or rocket launcher while seated in it—you are limited to the mounted machine gun for the duration of the water segment.
- In several entries, the Speedboat's MG draws from the same ammo pool as the player's standard machine gun, so arriving at the water level with low MG reserves can make the sequence significantly harder.
- The Speedboat has no armour or health bar of its own in most versions; it is destroyed by a single hit from a sufficiently powerful enemy weapon, making positioning and speed the player's main defensive tools.
- The Speedboat's design is intentionally minimal—no secondary weapons, no upgrades, no inventory—reflecting the franchise's philosophy of giving the player one good tool and a large number of enemies to use it on.
More in Weapons & Equipment
Elsewhere in the Serious Sam universe
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